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    Image Div Fade 3D Graphic Effect Using JavaScript Asp.Net Html

    Posted by on March 1, 2010 Leave a comment (3) Go to comments

    Introduction:
    In this article,i am going to explain how to create a image fade when they are loading into a DIV.

    Main:
    Try the below examble,please use yours own image path below,

     <img src="http://www.netprogramminghelp.com/wp-content/fadeexamble/Blue_Hills.jpg" />
     <img src="http://www.netprogramminghelp.com/wp-content/fadeexamble/Sunset.jpg" />
     <img src="http://www.netprogramminghelp.com/wp-content/fadeexamble/Water_Lillies.jpg" />
     <img src="http://www.netprogramminghelp.com/site/wp-content/fadeexamble/Winter.jpg" />
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
     
    <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
     
    <head>
      <title></title>
    <style type="text/css">
    /*<![CDATA[*/
    #divcontainer {
      position:relative;width:540px;height:360px;border:solid black 1px;
    }
     
    #divcontainer IMG {
      position:absolute;left:0px;top:0px;
    }
     
    /*]]>*/
    </style></head>
     
    <body>
    <div id="divcontainer">
     <img src="http://www.netprogramminghelp.com/wp-content/fadeexamble/weddings/5-4.jpg" />
     <img src="http://www.netprogramminghelp.com/wp-content/fadeexamble/weddings/4-9.jpg" />
     <img src="http://www.netprogramminghelp.com/wp-content/fadeexamble/weddings/4-5.jpg" />
     
     <img src="http://www.netprogramminghelp.com/wp-content/fadeexamble/Blue_Hills.jpg" />
    </div>
     
     
    <div id="ngg-image-13">
    <div>
    <a href="http://www.netprogramminghelp.com/wp-content/fadeexamble/Blue_Hills.jpg" title=" " class="fade" onclick="return t.Thumb(0);" style="text-decoration:none;" >
    <img title=" " alt=" " src="http://www.netprogramminghelp.com/site/wp-content/fadeexamble/weddings/thumbs/thumbs_3-6.jpg" width="75" height="75" ></a>
    </div>
    </div>
    <div id="ngg-image-15">
    <div >
    <a href="http://www.netprogramminghelp.com/wp-content/fadeexamble/Sunset.jpg" title=" " class="fade" onclick="return t.Thumb(1);" style="text-decoration:none;" >
    <img title=" " alt=" " src="http://www.netprogramminghelp.com/site/wp-content/fadeexamble/weddings/thumbs/thumbs_4-5.jpg" width="75" height="75" ></a>
    </div>
    </div>
     
     
     
     
    <!-- Thumbnails -->
     
    <div id="ngg-image-16">
    <div>
    <a href="http://www.netprogramminghelp.com/wp-content/fadeexamble/Water_Lillies.jpg" title=" " class="fade" onclick="return t.Thumb(2);" style="text-decoration:none;" >
    <img title=" " alt=" " src="http://www.netprogramminghelp.com/site/wp-content/fadeexamble/weddings/thumbs/thumbs_4-9.jpg" width="75" height="75" ></a>
    </div>
    </div>
     
     
     
     
    <!-- Thumbnails -->
     
    <div id="ngg-image-18"   >
     
    <div>
    <a href="http://www.netprogramminghelp.com/site/wp-content/fadeexamble/Winter.jpg" title=" " class="fade" onclick="return t.Thumb(3);" style="text-decoration:none;" >
    <img title=" " alt=" " src="http://www.netprogramminghelp.com/site/wp-content/fadeexamble/weddings/thumbs/thumbs_5-4.jpg" width="75" height="75" ></a>
    </div>
    </div>
     
     
    <script type="text/javascript">
    // Animate (11-January-2010)
    // by Vic Phillips http://www.vicsjavascripts.org.uk
     
    // To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
    // With the ability to scale the effect time on specified minimum/maximum values
    // and with three types of progression 'sin' and 'cos' and liner.
     
    // **** Application Notes
     
    // **** The HTML Code
    //
    // when moving an element the inline or class rule style position of the element should be assigned as
    // 'position:relative;' or 'position:absolute;'
    //
    // The element would normally be assigned a unique ID name.
    //
     
    // **** Initialising the Script.
    //
    // The script is initialised by assigning an instance of the script to a variable.
    // e.g A = new netAnimate('left','id1')
    // where:
    //  A           = a global variable                                                               (variable)
    //  parameter 0 = the mode(see Note 1).                                                           (string)
    //  parameter 1 = the unique ID name or element object.                                           (string or element object)
    //  parameter 1 = the initial value.                                                              (digits, default = 0)
     
    // **** Executing the Effect
    //
    // The effect is executed by an event call to function 'A.animate(10,800 ,5000,[10,800]);'
    // where:
    //  A           = the global referencing the script instance.                                 (variable)
    //  parameter 0 = the start value.                                                            (digits, for opacity minimum 0, maximum 100)
    //  parameter 1 = the finish value.                                                           (digits, for opacity minimum 0, maximum 100)
    //  parameter 2 =  period of time between the start and finish of the effect in milliseconds. (digits or defaults to previous or 0(on first call) milliSeconds)
    //  parameter 3 = (optional) to scale the effect time on a specified minimum/maximum.         (array, see Note 3)
    //                 field 0 the minimum value. (digits)
    //                 field 1 the maximum value. (digits)
    //  parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'.                (string, default = 'liner')
    //                 'sin' progression starts fast and ends slow.
    //                 'cos' progression starts slow and ends fast.
    //
    //  Note 1:  Examples modes: 'left', 'top', 'width', 'height', 'opacity.
    //  Note 2:  The default units(excepting opacity) are 'px'.
    //           For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
    //  Note 3:  The scale is of particular use when re-calling the effect
    //           in mid progression to retain an constant rate of progression.
    //  Note 4:  The current effect value is recorded in A.data[0].
    //  Note 5:  A function may be called on completion of the effect by assigning the function
    //           to the animator intance property .Complete.
    //           e.g. [instance].Complete=function(){ alert(this.data[0]); };
    //
     
     
     
    // **** Functional Code(1.58K) - NO NEED to Change
     
    function netAnimate(mde,obj,srt){
     this.to=null;
     this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
     this.mde=mde.replace(/W/g,'');
     this.data=[srt||0];
     return this;
    }
     
    netAnimate.prototype.animate=function(srt,fin,ms,scale,c){
     clearTimeout(this.to);
     this.time=ms||this.time||0;
     this.neg=srt<0||fin<0;
     this.data=[srt,srt,fin];
     this.mS=this.time*(!scale?1:Math.abs((fin-srt)/(scale[1]-scale[0])));
     this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
     this.inc=Math.PI/(2*this.mS);
     this.srttime=new Date().getTime();
     this.cng();
    }
     
    netAnimate.prototype.cng=function(){
     var oop=this,ms=new Date().getTime()-this.srttime;
     this.data[0]=(this.c=='s')?(this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]:(this.c=='c')?this.data[2]-(this.data[2]-this.data[1])*Math.cos(this.inc*ms):(this.data[2]-this.data[1])/this.mS*ms+this.data[1];
     this.apply();
     if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
     else {
      this.data[0]=this.data[2];
      this.apply();
      if (this.Complete) this.Complete(this);
     }
    }
     
    netAnimate.prototype.apply=function(){
     if (isFinite(this.data[0])){
      if (this.data[0]<0&&!this.neg) this.data[0]=0;
      if (this.mde!='opacity') this.obj.style[this.mde]=Math.floor(this.data[0])+'px';
      else zxcOpacity(this.obj,this.data[0]);
     }
    }
     
    function zxcOpacity(obj,opc){
     if (opc<0||opc>100) return;
     obj.style.filter='alpha(opacity='+opc+')';
     obj.style.opacity=obj.style.MozOpacity=obj.style.KhtmlOpacity=opc/100-.001;
    }
     
     
    </script>
     
    <script type="text/javascript">
    /*<![CDATA[*/
     
    function Thumbs(o){
     var p=document.getElementById(o.ID);
     var imgs=p.getElementsByTagName('IMG');
     this.oops=[];
     for (var l=imgs.length-1,z0=0;z0<=l;z0++){
      imgs[z0].style.zIndex=(z0<l?'0':'2');
      imgs[z0].style.left=-(imgs[z0].width-p.offsetWidth)/2+'px';
      imgs[z0].style.top=-(imgs[z0].height-p.offsetHeight)/2+'px';
      this.oops[l-z0]=new netAnimate('opacity',imgs[z0],z0<l?0:100);
      zxcOpacity(imgs[z0],z0<l?0:100);
     }
     this.ms=o.FadeDuration||1000;
     this.lst=0;
    }
     
    Thumbs.prototype.Thumb=function(nu){
     this.oops[this.lst].obj.style.zIndex=1;
     this.oops[this.lst].animate(this.oops[this.lst].data[0],0,this.ms,[0,100]);
     this.lst=nu;
     this.oops[this.lst].obj.style.zIndex=2;
     this.oops[this.lst].animate(this.oops[this.lst].data[0],100,this.ms,[0,100]);
     return false;
    }
     
    var t=new Thumbs({
     ID:'divcontainer',
     FadeDuration:1000
    });
     
    /*]]>*/
    </script>
     
    </body>
     
    </html>

    Conclusion:
    Hope this helps,
    Happy Coding.

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    Leave a comment

    3 Comments.

    1. dundanymn April 27, 2010 at 12:34 pm

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    2. Edison Schouweiler May 31, 2010 at 2:58 am

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    3. Monroe Dormer July 27, 2010 at 6:15 pm

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